Ovinix / Process
03

Four phases.
Boring on purpose.

Most projects miss because the process isn't disciplined. Ours is. Each phase ends with an artifact you can hold and a decision you can make.

[ The four phases ]

From brief to handoff.

01
Week 0

Discover

A working session, not a sales pitch. We map the problem, the constraints, the people and the unknowns. You leave with a written brief — yours to keep, regardless.

Written briefRisk registerStack proposal
02
Weeks 1–2

Design

Low-fi sketches before pixels. We iterate fast in clickable prototypes and decide together — no guess-the-mockup, no novel-length design docs.

Clickable prototypeDesign tokensIA + flows
03
Weeks 3–6

Build

Weekly drops, Friday demos. You own the GitHub repo from commit one. We ship to staging continuously.

Production repoFriday demo videosStaging URL
04
Week 7+

Operate

Launch is a checkpoint, not a finish line. We monitor, iterate, and hand off cleanly when you are ready — runbook, dashboards, the lot.

RunbookObservabilityHandoff doc
[ Operating principles ]

How we actually run a project.

The mechanics behind the four phases — the small habits that decide whether a project ships or drifts.

01

Boring on purpose

Each phase ends with an artifact you can hold and a decision you can make. No "design phase" lasting six weeks because nobody knows when it ends.

02

Weekly, visible progress

Friday demo videos. Staging URL up from week 3. You always know where the work is — and what's blocking it.

03

Decisions written down

ADRs, post-mortems, design rationales. So when your team takes over, the "why" comes with the "what."

04

Small surface, deep coverage

One Slack channel, one project lead, one weekly sync. We don't scale by adding meetings.

Process is a promise.

If we miss a Friday demo, we send the demo by Monday and the post-mortem by Tuesday. Not common — but it's how we keep things honest.